So, all the previous part is fine, but you will be asking, how does that relate to the incubation cost, does the income scale linearly with the incubation cost? The simple answer is no, not at all, in fact is quite the opposite, usually, the more expensive is a dinosaur, the less income it generates proportionally to what it costed to incubate. Income also seems to be more or less related on the dinosaur type, so: Ornithosaur < Hadrosaur < Pachycephalosaur < Ceratopsian/Stegosaur < Ankylosaur < Small Theropod < Medium Theropod/Sauropod < Large Theropod < Hybrids The first thing that you can notice is that visitor number and the income is directly related by the same number on all cases, which is 800, so it seems that each visitor is paying us 800 dollar to see our dinosaurs. Then I would make one of each dinosaur on the base game (sorry i don´t have the DLCs) and release them one at a time, see what the income and visitor count was for that specific dinosaur, sell it and release the next one to repeat the process What I did to measure this was to setup a sandbox mode on Nublar, without any restriction on dinosaur demands, and make a giant pen where I could put a ton of creation labs (9 to be more precise). So the fist question is, if am low on money and i can´t spend much on dinosaurs, which ones are the most cost efficient to do some quick cash?
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